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	<id>https://en.wiki.cosmosim.dev/index.php?action=history&amp;feed=atom&amp;title=Manul</id>
	<title>Manul - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.wiki.cosmosim.dev/index.php?action=history&amp;feed=atom&amp;title=Manul"/>
	<link rel="alternate" type="text/html" href="https://en.wiki.cosmosim.dev/index.php?title=Manul&amp;action=history"/>
	<updated>2026-07-01T04:21:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://en.wiki.cosmosim.dev/index.php?title=Manul&amp;diff=5424&amp;oldid=prev</id>
		<title>imported&gt;U38594143: Balance 1.12.7a</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.cosmosim.dev/index.php?title=Manul&amp;diff=5424&amp;oldid=prev"/>
		<updated>2024-07-02T20:57:06Z</updated>

		<summary type="html">&lt;p&gt;Balance 1.12.7a&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:57, 2 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Active module===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Active module===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[Shield generator overcharge]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[Shield generator overcharge]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Increases &lt;/del&gt;maximum shield volume, but disables energy and shield regeneration.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Partially restores shield. Also increases &lt;/ins&gt;maximum shield volume, but disables energy and shield regeneration.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|shipClass_text = Fighter&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|shipClass_text = Fighter&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|raceImage = federation.png&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|raceImage = federation.png&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility1_text = Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by &amp;#039;&amp;#039;&amp;#039;50%&amp;#039;&amp;#039;&amp;#039; for &amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039; sec.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility1_text = Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by &amp;#039;&amp;#039;&amp;#039;50%&amp;#039;&amp;#039;&amp;#039; for &amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039; sec.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility2_text = By &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30&lt;/del&gt;&#039;&#039;&#039;% increases the rate of fire, energy restoration, maximum speed, strafe and rotation speed by &#039;&#039;&#039;8&#039;&#039;&#039; sec. Also launches an ionized projectile in the direction of your aim. Upon being hit, the enemy&#039;s rate of fire, speed and maneuverability are limited by &#039;&#039;&#039;50&#039;&#039;&#039;% for &#039;&#039;&#039;8&#039;&#039;&#039; sec.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility2_text = By &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;35&lt;/ins&gt;&#039;&#039;&#039;% increases the rate of fire, energy restoration, maximum speed, strafe and rotation speed by &#039;&#039;&#039;8&#039;&#039;&#039; sec. Also launches an ionized projectile in the direction of your aim. Upon being hit, the enemy&#039;s rate of fire, speed and maneuverability are limited by &#039;&#039;&#039;50&#039;&#039;&#039;% for &#039;&#039;&#039;8&#039;&#039;&#039; sec.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility3_text =   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility3_text =   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility1_energycost = &amp;#039;&amp;#039;&amp;#039;84&amp;#039;&amp;#039;&amp;#039; en.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|specialAbility1_energycost = &amp;#039;&amp;#039;&amp;#039;84&amp;#039;&amp;#039;&amp;#039; en.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;U38594143</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.cosmosim.dev/index.php?title=Manul&amp;diff=5423&amp;oldid=prev</id>
		<title>imported&gt;U38594143: Created page with &quot;{{Ship(Craft) &lt;!-- Main block --&gt; |slots_craft = 9 |engine_craft = 3 |reactor_craft = 3 |deflector_craft = 3 |exterior_craft = 0 |computer_craft = 0 |internal_craft = 0 |inter...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.cosmosim.dev/index.php?title=Manul&amp;diff=5423&amp;oldid=prev"/>
		<updated>2023-12-26T14:47:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Ship(Craft) &amp;lt;!-- Main block --&amp;gt; |slots_craft = 9 |engine_craft = 3 |reactor_craft = 3 |deflector_craft = 3 |exterior_craft = 0 |computer_craft = 0 |internal_craft = 0 |inter...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Ship(Craft)&lt;br /&gt;
&amp;lt;!-- Main block --&amp;gt;&lt;br /&gt;
|slots_craft = 9&lt;br /&gt;
|engine_craft = 3&lt;br /&gt;
|reactor_craft = 3&lt;br /&gt;
|deflector_craft = 3&lt;br /&gt;
|exterior_craft = 0&lt;br /&gt;
|computer_craft = 0&lt;br /&gt;
|internal_craft = 0&lt;br /&gt;
|internal_destroyer_craft = 0&lt;br /&gt;
|ShipName = Manul&lt;br /&gt;
|shipName_text = Manul&lt;br /&gt;
|ShipLOR = &amp;#039;&amp;#039;This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 1 shield, 2 hulls and 2 cpu.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.&lt;br /&gt;
&lt;br /&gt;
Manul is a gunship fighter used by the Armada for several years now. For a long time, the existence of this ship was considered a myth, as the army commanders carefully concealed information about their fighter, using it only during punitive raids on pirate bases.&lt;br /&gt;
&lt;br /&gt;
The recent publication of the patents for Manul from the “Outpost” shipyard, combined with the Armada&amp;#039;s authorization to sell the gunship to third parties, can only mean one thing. The Federation army has received an even more advanced fighter.&lt;br /&gt;
&lt;br /&gt;
==Unique ship equipment==&lt;br /&gt;
===Weapon===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[&amp;#039;Fury&amp;#039; plasma gun]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:Plasma weapon. Hitting the enemy increases the weapon’s rate of fire.&lt;br /&gt;
&lt;br /&gt;
===Active module===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Shield generator overcharge]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:Increases maximum shield volume, but disables energy and shield regeneration.&lt;br /&gt;
&lt;br /&gt;
|shipClass_text = Fighter&lt;br /&gt;
|shipClass_link = Fighter&lt;br /&gt;
|tier = 5&lt;br /&gt;
|rank = 17&lt;br /&gt;
|shipRole_text = Gunship&lt;br /&gt;
|shipRole_link = Gunship&lt;br /&gt;
|shipRole_image = role_attack.png&lt;br /&gt;
|raceName = Federation&lt;br /&gt;
|race_link = Federation&lt;br /&gt;
|raceNameLink = Federation&lt;br /&gt;
|raceImage = federation.png&lt;br /&gt;
|specialAbility1_text = Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by &amp;#039;&amp;#039;&amp;#039;50%&amp;#039;&amp;#039;&amp;#039; for &amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039; sec.&lt;br /&gt;
|specialAbility2_text = By &amp;#039;&amp;#039;&amp;#039;30&amp;#039;&amp;#039;&amp;#039;% increases the rate of fire, energy restoration, maximum speed, strafe and rotation speed by &amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039; sec. Also launches an ionized projectile in the direction of your aim. Upon being hit, the enemy&amp;#039;s rate of fire, speed and maneuverability are limited by &amp;#039;&amp;#039;&amp;#039;50&amp;#039;&amp;#039;&amp;#039;% for &amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039; sec.&lt;br /&gt;
|specialAbility3_text =  &lt;br /&gt;
|specialAbility1_energycost = &amp;#039;&amp;#039;&amp;#039;84&amp;#039;&amp;#039;&amp;#039; en.&lt;br /&gt;
|specialAbility2_energycost = &amp;#039;&amp;#039;&amp;#039;250&amp;#039;&amp;#039;&amp;#039; en.&lt;br /&gt;
|specialAbility3_energycost = &lt;br /&gt;
|specialAbility1_recharge = &amp;#039;&amp;#039;&amp;#039;35&amp;#039;&amp;#039;&amp;#039; s.&lt;br /&gt;
|specialAbility2_recharge = &amp;#039;&amp;#039;&amp;#039;35&amp;#039;&amp;#039;&amp;#039; s.&lt;br /&gt;
|specialAbility3_recharge = &lt;br /&gt;
|specialAbility_icon = Icon_???.jpg&lt;br /&gt;
|specialAbility_icon1 = [[File:Gunship overdrive.png|link=Overdrive|50px]]&lt;br /&gt;
|specialAbility_icon2 = [[File:&amp;#039;Stranglehold&amp;#039; complex.png|link=&amp;#039;Stranglehold&amp;#039; complex|50px]]&lt;br /&gt;
|specialAbility_icon3 = &lt;br /&gt;
|credits_craft = 10000000&lt;br /&gt;
|currency = CR&lt;br /&gt;
|craftable = true&lt;br /&gt;
&amp;lt;!-- Image block --&amp;gt;&lt;br /&gt;
|shipImage_Animation = Manul.png&lt;br /&gt;
|shipImage_FrontView = &lt;br /&gt;
|shipImage_SideView = &lt;br /&gt;
|shipImage_UpView = &lt;br /&gt;
&amp;lt;!-- Module&amp;#039;s slots --&amp;gt;&lt;br /&gt;
|module_active_count = 4&lt;br /&gt;
|module_engine_count = 2&lt;br /&gt;
|module_hull_count = 2&lt;br /&gt;
|module_shield_count = 2&lt;br /&gt;
|module_capacitor_count = 1&lt;br /&gt;
|module_cpu_count = 2&lt;br /&gt;
&amp;lt;!-- Stock fit --&amp;gt;&lt;br /&gt;
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png |link=Assault Railgun|Assault Railgun 17|70px]]&lt;br /&gt;
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]&lt;br /&gt;
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standart missiles|50px]]&lt;br /&gt;
|stock_ACTIVE_01 = [[File:Aiming_Overcharge.png              |link=Aiming Overcharge|70px]]&lt;br /&gt;
|stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png     |link=IR Flares|70px]]&lt;br /&gt;
|stock_ACTIVE_03 = [[File:Engine_Overcharge.png              |link=Engine Overcharge|70px]]&lt;br /&gt;
|stock_ACTIVE_04 = [[File:AdaptiveArmorBoost_Icon.png        |link=Nanocomposite Coating|70px]]&lt;br /&gt;
|stock_ENGINE_MOD_01 = [[File:KatalizatorInjector Icon.png       |link=Catalyst Injector|60px]]&lt;br /&gt;
|stock_ENGINE_MOD_02 = [[File:BoostersOverLoader_Icon.png        |link=Tetroxide Injector|60px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_01 = [[File:WeaponCoolant Icon.png             |link=Iridium Heatsink|60px]]&lt;br /&gt;
|stock_CAPACITOR_MOD_02 = [[File:EmergencyBarrier Icon.png          |link=Emergency Barrier|60px]]&lt;br /&gt;
|stock_SHIELD_MOD_01 = [[File:ShieldExtender Icon.png            |link=Auxiliary Shield Projector|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_01 = [[File:FastMissileRacks Icon.png          |link=Improved Missile Pylons|60px]]&lt;br /&gt;
|stock_ARMOR_MOD_02 = [[File:CompositeArmor Icon.png            |link=Galvanized Armor|60px]]&lt;br /&gt;
|stock_CPU_MOD_01 = [[File:CoProcessor Icon.png               |link=Target Tracking Coprocessor|60px]]&lt;br /&gt;
|stock_CPU_MOD_02 = [[File:WideScanner Icon.png               |link=Infrared Scanner|60px]]&lt;br /&gt;
&amp;lt;!-- Technical specifications block --&amp;gt;&lt;br /&gt;
|module_active_count = 4&lt;br /&gt;
|module_engine_count = 2&lt;br /&gt;
|module_hull_count = 2&lt;br /&gt;
|module_shield_count = 2&lt;br /&gt;
|module_capacitor_count = 1&lt;br /&gt;
|module_cpu_count = 2&lt;br /&gt;
&amp;lt;!-- Damage resist subblock --&amp;gt;&lt;br /&gt;
|hull_resist_thermal = 15&lt;br /&gt;
|hull_resist_kinetic = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15&lt;br /&gt;
|hull_resist_emp = 45&lt;br /&gt;
|shield_resist_thermal = 0&lt;br /&gt;
|shield_resist_kinetic = 30&lt;br /&gt;
|shield_resist_emp = &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30&lt;br /&gt;
|hull_resist_thermal_calc = 15&lt;br /&gt;
|hull_resist_kinetic_calc = -15&lt;br /&gt;
|hull_resist_emp_calc = 45&lt;br /&gt;
|shield_resist_thermal_calc = 0&lt;br /&gt;
|shield_resist_kinetic_calc = 30&lt;br /&gt;
|shield_resist_emp_calc = -30&lt;br /&gt;
&amp;lt;!-- Synergy = 1 --&amp;gt;&lt;br /&gt;
|synLevel_syn1 = 1&lt;br /&gt;
|max_speed_syn1 = 371&lt;br /&gt;
|max_speed_boost_syn1 = 446&lt;br /&gt;
|acceleration_syn1 = 90&lt;br /&gt;
|acceleration_boost_syn1 = 180&lt;br /&gt;
|boost_energy_cost_syn1 = 175&lt;br /&gt;
|boost_energy_min_syn1 = 110&lt;br /&gt;
|strafe_speed_x_syn1 = 88&lt;br /&gt;
|strafe_speed_y_syn1 = 88&lt;br /&gt;
|rot_speed_x_syn1 = 72&lt;br /&gt;
|rot_speed_y_syn1 = 72&lt;br /&gt;
|rot_speed_z_syn1 = 66&lt;br /&gt;
|energy_max_syn1 = 840&lt;br /&gt;
|energy_regen_syn1 = 163&lt;br /&gt;
|hull_max_syn1 = 5544&lt;br /&gt;
|shield_max_syn1 = 5801&lt;br /&gt;
|shield_regen_syn1 = 128&lt;br /&gt;
|vision_radius_syn1 = 2500&lt;br /&gt;
|lock_time_syn1 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 2 --&amp;gt;&lt;br /&gt;
|synLevel_syn2 = 2&lt;br /&gt;
|max_speed_syn2 = 371&lt;br /&gt;
|max_speed_boost_syn2 = 446&lt;br /&gt;
|acceleration_syn2 = 90&lt;br /&gt;
|acceleration_boost_syn2 = 180&lt;br /&gt;
|boost_energy_cost_syn2 = 175&lt;br /&gt;
|boost_energy_min_syn2 = 110&lt;br /&gt;
|strafe_speed_x_syn2 = 88&lt;br /&gt;
|strafe_speed_y_syn2 = 88&lt;br /&gt;
|rot_speed_x_syn2 = 72&lt;br /&gt;
|rot_speed_y_syn2 = 72&lt;br /&gt;
|rot_speed_z_syn2 = 66&lt;br /&gt;
|energy_max_syn2 = 840&lt;br /&gt;
|energy_regen_syn2 = 163&lt;br /&gt;
|hull_max_syn2 = 6043&lt;br /&gt;
|shield_max_syn2 = 6323&lt;br /&gt;
|shield_regen_syn2 = 128&lt;br /&gt;
|vision_radius_syn2 = 2500&lt;br /&gt;
|lock_time_syn2 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 3 --&amp;gt;&lt;br /&gt;
|synLevel_syn3 = 3&lt;br /&gt;
|max_speed_syn3 = 374&lt;br /&gt;
|max_speed_boost_syn3 = 449&lt;br /&gt;
|acceleration_syn3 = 92&lt;br /&gt;
|acceleration_boost_syn3 = 185&lt;br /&gt;
|boost_energy_cost_syn3 = 175&lt;br /&gt;
|boost_energy_min_syn3 = 110&lt;br /&gt;
|strafe_speed_x_syn3 = 88&lt;br /&gt;
|strafe_speed_y_syn3 = 88&lt;br /&gt;
|rot_speed_x_syn3 = 72&lt;br /&gt;
|rot_speed_y_syn3 = 72&lt;br /&gt;
|rot_speed_z_syn3 = 66&lt;br /&gt;
|energy_max_syn3 = 840&lt;br /&gt;
|energy_regen_syn3 = 163&lt;br /&gt;
|hull_max_syn3 = 6265&lt;br /&gt;
|shield_max_syn3 = 6555&lt;br /&gt;
|shield_regen_syn3 = 128&lt;br /&gt;
|vision_radius_syn3 = 2750&lt;br /&gt;
|lock_time_syn3 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 4 --&amp;gt;&lt;br /&gt;
|synLevel_syn4 = 4&lt;br /&gt;
|max_speed_syn4 = 374&lt;br /&gt;
|max_speed_boost_syn4 = 449&lt;br /&gt;
|acceleration_syn4 = 92&lt;br /&gt;
|acceleration_boost_syn4 = 185&lt;br /&gt;
|boost_energy_cost_syn4 = 175&lt;br /&gt;
|boost_energy_min_syn4 = 110&lt;br /&gt;
|strafe_speed_x_syn4 = 88&lt;br /&gt;
|strafe_speed_y_syn4 = 88&lt;br /&gt;
|rot_speed_x_syn4 = 72&lt;br /&gt;
|rot_speed_y_syn4 = 72&lt;br /&gt;
|rot_speed_z_syn4 = 66&lt;br /&gt;
|energy_max_syn4 = 865&lt;br /&gt;
|energy_regen_syn4 = 168&lt;br /&gt;
|hull_max_syn4 = 6265&lt;br /&gt;
|shield_max_syn4 = 6555&lt;br /&gt;
|shield_regen_syn4 = 128&lt;br /&gt;
|vision_radius_syn4 = 2750&lt;br /&gt;
|lock_time_syn4 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 5 --&amp;gt;&lt;br /&gt;
|synLevel_syn5 = 5&lt;br /&gt;
|max_speed_syn5 = 374&lt;br /&gt;
|max_speed_boost_syn5 = 449&lt;br /&gt;
|acceleration_syn5 = 92&lt;br /&gt;
|acceleration_boost_syn5 = 185&lt;br /&gt;
|boost_energy_cost_syn5 = 175&lt;br /&gt;
|boost_energy_min_syn5 = 110&lt;br /&gt;
|strafe_speed_x_syn5 = 88&lt;br /&gt;
|strafe_speed_y_syn5 = 88&lt;br /&gt;
|rot_speed_x_syn5 = 72&lt;br /&gt;
|rot_speed_y_syn5 = 72&lt;br /&gt;
|rot_speed_z_syn5 = 66&lt;br /&gt;
|energy_max_syn5 = 899&lt;br /&gt;
|energy_regen_syn5 = 174&lt;br /&gt;
|hull_max_syn5 = 6431&lt;br /&gt;
|shield_max_syn5 = 6729&lt;br /&gt;
|shield_regen_syn5 = 128&lt;br /&gt;
|vision_radius_syn5 = 3000&lt;br /&gt;
|lock_time_syn5 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 6 --&amp;gt;&lt;br /&gt;
|synLevel_syn6 = 6&lt;br /&gt;
|max_speed_syn6 = 376&lt;br /&gt;
|max_speed_boost_syn6 = 451&lt;br /&gt;
|acceleration_syn6 = 95&lt;br /&gt;
|acceleration_boost_syn6 = 190&lt;br /&gt;
|boost_energy_cost_syn6 = 175&lt;br /&gt;
|boost_energy_min_syn6 = 110&lt;br /&gt;
|strafe_speed_x_syn6 = 88&lt;br /&gt;
|strafe_speed_y_syn6 = 88&lt;br /&gt;
|rot_speed_x_syn6 = 72&lt;br /&gt;
|rot_speed_y_syn6 = 72&lt;br /&gt;
|rot_speed_z_syn6 = 66&lt;br /&gt;
|energy_max_syn6 = 924&lt;br /&gt;
|energy_regen_syn6 = 179&lt;br /&gt;
|hull_max_syn6 = 6542&lt;br /&gt;
|shield_max_syn6 = 6845&lt;br /&gt;
|shield_regen_syn6 = 128&lt;br /&gt;
|vision_radius_syn6 = 3000&lt;br /&gt;
|lock_time_syn6 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 7 --&amp;gt;&lt;br /&gt;
|synLevel_syn7 = 7&lt;br /&gt;
|max_speed_syn7 = 378&lt;br /&gt;
|max_speed_boost_syn7 = 454&lt;br /&gt;
|acceleration_syn7 = 97&lt;br /&gt;
|acceleration_boost_syn7 = 195&lt;br /&gt;
|boost_energy_cost_syn7 = 175&lt;br /&gt;
|boost_energy_min_syn7 = 110&lt;br /&gt;
|strafe_speed_x_syn7 = 88&lt;br /&gt;
|strafe_speed_y_syn7 = 88&lt;br /&gt;
|rot_speed_x_syn7 = 72&lt;br /&gt;
|rot_speed_y_syn7 = 72&lt;br /&gt;
|rot_speed_z_syn7 = 66&lt;br /&gt;
|energy_max_syn7 = 924&lt;br /&gt;
|energy_regen_syn7 = 179&lt;br /&gt;
|hull_max_syn7 = 6653&lt;br /&gt;
|shield_max_syn7 = 6903&lt;br /&gt;
|shield_regen_syn7 = 128&lt;br /&gt;
|vision_radius_syn7 = 3250&lt;br /&gt;
|lock_time_syn7 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 8 --&amp;gt;&lt;br /&gt;
|synLevel_syn8 = 8&lt;br /&gt;
|max_speed_syn8 = 381&lt;br /&gt;
|max_speed_boost_syn8 = 457&lt;br /&gt;
|acceleration_syn8 = 100&lt;br /&gt;
|acceleration_boost_syn8 = 200&lt;br /&gt;
|boost_energy_cost_syn8 = 175&lt;br /&gt;
|boost_energy_min_syn8 = 110&lt;br /&gt;
|strafe_speed_x_syn8 = 88&lt;br /&gt;
|strafe_speed_y_syn8 = 88&lt;br /&gt;
|rot_speed_x_syn8 = 72&lt;br /&gt;
|rot_speed_y_syn8 = 72&lt;br /&gt;
|rot_speed_z_syn8 = 66&lt;br /&gt;
|energy_max_syn8 = 924&lt;br /&gt;
|energy_regen_syn8 = 179&lt;br /&gt;
|hull_max_syn8 = 6653&lt;br /&gt;
|shield_max_syn8 = 6903&lt;br /&gt;
|shield_regen_syn8 = 128&lt;br /&gt;
|vision_radius_syn8 = 3500&lt;br /&gt;
|lock_time_syn8 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 9 --&amp;gt;&lt;br /&gt;
|synLevel_syn9 = 9&lt;br /&gt;
|max_speed_syn9 = 383&lt;br /&gt;
|max_speed_boost_syn9 = 460&lt;br /&gt;
|acceleration_syn9 = 102&lt;br /&gt;
|acceleration_boost_syn9 = 204&lt;br /&gt;
|boost_energy_cost_syn9 = 175&lt;br /&gt;
|boost_energy_min_syn9 = 110&lt;br /&gt;
|strafe_speed_x_syn9 = 88&lt;br /&gt;
|strafe_speed_y_syn9 = 88&lt;br /&gt;
|rot_speed_x_syn9 = 72&lt;br /&gt;
|rot_speed_y_syn9 = 72&lt;br /&gt;
|rot_speed_z_syn9 = 66&lt;br /&gt;
|energy_max_syn9 = 949&lt;br /&gt;
|energy_regen_syn9 = 184&lt;br /&gt;
|hull_max_syn9 = 6708&lt;br /&gt;
|shield_max_syn9 = 6962&lt;br /&gt;
|shield_regen_syn9 = 128&lt;br /&gt;
|vision_radius_syn9 = 3500&lt;br /&gt;
|lock_time_syn9 = 2&lt;br /&gt;
&amp;lt;!-- Synergy = 10 --&amp;gt;&lt;br /&gt;
|synLevel_syn10 = 10&lt;br /&gt;
|max_speed_syn10 = 383&lt;br /&gt;
|max_speed_boost_syn10 = 460&lt;br /&gt;
|acceleration_syn10 = 102&lt;br /&gt;
|acceleration_boost_syn10 = 204&lt;br /&gt;
|boost_energy_cost_syn10 = 175&lt;br /&gt;
|boost_energy_min_syn10 = 110&lt;br /&gt;
|strafe_speed_x_syn10 = 88&lt;br /&gt;
|strafe_speed_y_syn10 = 88&lt;br /&gt;
|rot_speed_x_syn10 = 72&lt;br /&gt;
|rot_speed_y_syn10 = 72&lt;br /&gt;
|rot_speed_z_syn10 = 66&lt;br /&gt;
|energy_max_syn10 = 983&lt;br /&gt;
|energy_regen_syn10 = 190&lt;br /&gt;
|hull_max_syn10 = 6708&lt;br /&gt;
|shield_max_syn10 = 7020&lt;br /&gt;
|shield_regen_syn10 = 128&lt;br /&gt;
|vision_radius_syn10 = 3750&lt;br /&gt;
|lock_time_syn10 = 2&lt;br /&gt;
&amp;lt;!-- Default bonus block --&amp;gt;&lt;br /&gt;
|max_speed_mul = &amp;#039;&amp;#039;&amp;#039;5%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|max_speed_mul_synLvl = 0&lt;br /&gt;
&amp;lt;!-- Synergy unlocked bonus block --&amp;gt;&lt;br /&gt;
|damage_mul = &amp;#039;&amp;#039;&amp;#039;8%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|damage_mul_synLvl = 2&lt;br /&gt;
|rot_speed_mul = &amp;#039;&amp;#039;&amp;#039;25%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|rot_speed_mul_synLvl = 4_1&lt;br /&gt;
|boost_energy_cost_per_second_mul = &amp;#039;&amp;#039;&amp;#039;25%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|boost_energy_cost_per_second_mul_synLvl = 4_2&lt;br /&gt;
|max_speed_mul_1 = &amp;#039;&amp;#039;&amp;#039;10%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|max_speed_mul_1_synLvl = 4_3&lt;br /&gt;
|plasma_dispersion_mul = &amp;#039;&amp;#039;&amp;#039;33.3%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|plasma_dispersion_mul_synLvl = 8_1&lt;br /&gt;
|plasma_projectile_speed_mul = &amp;#039;&amp;#039;&amp;#039;35%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|plasma_projectile_speed_mul_synLvl = 8_1&lt;br /&gt;
|crit_chance_add = &amp;#039;&amp;#039;&amp;#039;10%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|crit_chance_add_synLvl = 8_2&lt;br /&gt;
|railgun_dispersion_mul = &amp;#039;&amp;#039;&amp;#039;33.3%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|railgun_dispersion_mul_synLvl = 8_3&lt;br /&gt;
|railgun_projectile_speed_mul = &amp;#039;&amp;#039;&amp;#039;35%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|railgun_projectile_speed_mul_synLvl = 8_3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Federation ships]]&lt;br /&gt;
[[Category:Gunship ships]]&lt;/div&gt;</summary>
		<author><name>imported&gt;U38594143</name></author>
	</entry>
</feed>